![]() This kind of grenade has 2d6 scatter and deals 16P + 2 AP damage -2/meter. 431.)Įxample: You throw an aerodynamic HE grenade and score one success on the throwing roll. Having wireless link enabled subtracts 2m per hit instead of 1m (p. If you fail the test but still score a hit or two, those hits are subtracted from the scatter distance at 1m per hit. If you succeed, one of the devs has said you put the grenade on target and the defender gets no dodge rolls. When you throw a grenade you make a Throwing Weapons + Agility (3) test with all modifiers. That whole section is badly written and there's probably going to be some errata dealing with this issue. ![]() He'd have missed anything that wasn't incapacitated if he were using a gun. Remember, it's not one net success, after an opponent has dodged. ![]() Whether he slipped, fired too early, misjudged or some combination of the above, he got a poor result. My guy may be horrible with the fine aim, but he probably has an idea that hurty part of weapon goes towards bad guy, not just somewhere in that hemisphere. Though from memory, previous editions limited the maximum scatter to half of the travelled distance. If you're a bad shot and not using any technology to reduce your scatter. The scatter amounts also seem silly on the really heavy weapons. You roll a 5 on the scatter distance, reduce this by 2 and the grenade scatters 3 meters.įor wireless link, they state that "this method reduces scatter". You look at the scatter table, roll your 1d6 and get a 2. Congrats, scatter is irrelevant, it lands right where you wanted. You chuck a regular grenade at someone! You get 3 successes. ![]() I'm not sure exactly what you mean here, so I'll fall back on an example. So - hits, means what exactly? I roll that many dice, minus the amount of hits I got on my initial test? That means my guy was effectively aiming about 45 degrees to the left. Means forward 10.5 meters, left 10.5 meters. So it goes Left and in front of my target in equal proportions. Now I'm not so good with rockets, so I get 1 hit on my roll. Say I use a rocket launcher, aim it at the big freakin' troll about 20 meters in front of me. By how much does it reduce scatter? Do I roll my number of dice that I hit, add those up and subtract that result from adding up the dice as in the table? For wireless link, they state that "this method reduces scatter". So - hits, means what exactly? I roll that many dice, minus the amount of hits I got on my initial test? That basically brings the threshold for direct hit on thrown grenades to 1/2(aero) instead of 3. (Note that additional hits do not add to Damage Values). If the scatter distance is reduced to 0 or less, the projectile hits the target exactly. This is used to determine the final scatter dis- tance. The Scatter Table indicates a number of dice rolled based on the projec- tile, which is reduced by the number of hits the attacker rolled. Having determined the direction of the scatter, the gamemaster calculates the distance.
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